Search found 25 matches

by toyotaed
Tue May 31, 2011 10:31 am
Forum: Release Version
Topic: Saved Game State
Replies: 10
Views: 5165

Re: Saved Game State

Please make a note of the ruins in the lava zones (the X-Y coords), and paste them up here. I'd like to see if they are the same on my gamestate.

Thanks
by toyotaed
Mon May 16, 2011 4:15 am
Forum: Release Version
Topic: Bug Reporting
Replies: 1
Views: 1599

Bug Reporting

Science Mission 37 Flew too close to a star; the screen trembled as it normally does when close to a star. The 'trembling' then continued after I entered hyperspace. Clicking on escape (like to save the game) resulted in the trembling to cease. Normal screen performance. Resuming the game, the tremb...
by toyotaed
Mon May 16, 2011 4:05 am
Forum: Release Version
Topic: Movement
Replies: 4
Views: 2382

Re: Movement

I played the earlier betas, I was rather frustrated with the innerspace speed; I kept overshooting the planets. All too often I had to make several attempts at getting close without zooming past. In the latest release, the innerspace speed has been slowed down, most likely due to concerns voiced by ...
by toyotaed
Thu May 12, 2011 12:51 pm
Forum: Release Version
Topic: Playing info; so far
Replies: 6
Views: 3834

Re: Playing info; so far

8. One thing that is rather different here is my crewmember stating "long range sensors detect...; short range sensors detect..." If one desires an encounter, the player must sit and wait for the ship(s) in quetion to arrive, or fly in some direction after the contact is lost. The simple "motion det...
by toyotaed
Wed May 11, 2011 11:57 am
Forum: Older Betas
Topic: hack beta.starflt.com
Replies: 1
Views: 3787

Re: hack beta.starflt.com

SPAM SPAM SPAM SPAM pork and beans and bloody SPAM
by toyotaed
Wed May 11, 2011 8:28 am
Forum: Release Version
Topic: Repetitive Encounters
Replies: 3
Views: 2037

Re: Repetitive Encounters

Welcome to the Forum, Mate. Glad to have you aboard.
by toyotaed
Mon May 09, 2011 12:29 pm
Forum: Release Version
Topic: Playing info; so far
Replies: 6
Views: 3834

Playing info; so far

If I may, I'd like to state a few obvious things that may become an issue in the final release; perhaps now is the time to address them 1.) Some of the graphics, especially the continual rocky terrain, is hard on the eyes. The differing terrains on some planets (the green, for instance) is much easi...
by toyotaed
Mon May 09, 2011 5:07 am
Forum: Release Version
Topic: To Players: What missions have you accomplished?
Replies: 4
Views: 2500

Re: To Players: What missions have you accomplished?

@ DBG719- Chance and sheer luck? Personally, I am still stuck on 36, and could easily hit the F key to bypass it. What I am doing whilst going thru the game is trying to ensure that the players who follow will be able to complete the missions. Question to you: Without typing up anything that would s...
by toyotaed
Sat May 07, 2011 6:27 am
Forum: Release Version
Topic: How would you change Beta 5's continuum fluxes?
Replies: 7
Views: 3385

Re: How would you change Beta 5's continuum fluxes?

To 'make the game more interesting', the ticket would have been a 'two level' flux system. Level one would be static, as in the past games, and the level 2 fluxi would be randomized. Best of both worlds. Level one/static fluxes drawn as one colour, whilst level two could be shown in a different colo...
by toyotaed
Fri May 06, 2011 6:22 am
Forum: Release Version
Topic: Gameplay Speed Issues
Replies: 0
Views: 2078

Gameplay Speed Issues

Reading the older Beta discussion board, there were a few people displaying concerns towards the speed, or, better put, the 'pace' of the game. I became interested in that, as the main computer that I am using to test the game runs just fine. However, on a virtually identical computer, the game did ...