BETA 5 Download
Posted: Thu Apr 21, 2011 11:09 am
Link: https://sites.google.com/site/starflighttlc/downloads
Note: After several days of being flooded with hundreds upon hundreds of spam bots placing administrative requests to create accounts here, I've changed the system back to automated e-mail verification and signed up for reCAPTCHA. If you have any problems creating your account, please contact me directly at wirsz@hotmail.com
There have been a tremendous number of changes since Beta 4. Basically the game is plot complete, but elements of the plot are still in rough shape. There is no endgame video/message/or notification, so if you can complete quest 63, the next quest reports "game over." All I think we need at this point is for someone to do some quality testing on the plot and give me feedback.
I personally wrote all of the quests, and personally played through the entire game and know that there are no bugs or glitches that prevent any of the quests from being completed. Unfortunately I am not a writer and do not work in the game industry so again, I'm sure that the plot has rough spots.
If you're interested in helping, I would love for someone to give me feedback on each of the quests as they play the game. For example:
Quest 99: the runestone
- what parts of the quest did you like
- what parts of the quest seemed to make no sense
- at what point in the quest did you get stuck and have no idea where to go next
- any other impressions you may have about the quality of the quest
- suggestions on how to improve it or remove annoying aspects of it
If you do experience bugs or problems, let me know.
This package includes a star map and the galaxy editor. Since the answer to most problems is often to simply contact more alien races, knowing where they are located is essential.
There are three "plot advancement" quests in the game when a large amount of the dialogue of all alien races change. These missions have a specific goal, but you generally have to interrogate all of the alien races to discover what that goal is. Keep in mind that formerly friendly races may become hostile and formerly hostile races could become neutral or friendly during these shifts.
Thanks to toyotaed for helping me clean up the obvious problems with this release. Without his help this version would probably have been stuck in limbo indefinitely.
Note: After several days of being flooded with hundreds upon hundreds of spam bots placing administrative requests to create accounts here, I've changed the system back to automated e-mail verification and signed up for reCAPTCHA. If you have any problems creating your account, please contact me directly at wirsz@hotmail.com
There have been a tremendous number of changes since Beta 4. Basically the game is plot complete, but elements of the plot are still in rough shape. There is no endgame video/message/or notification, so if you can complete quest 63, the next quest reports "game over." All I think we need at this point is for someone to do some quality testing on the plot and give me feedback.
I personally wrote all of the quests, and personally played through the entire game and know that there are no bugs or glitches that prevent any of the quests from being completed. Unfortunately I am not a writer and do not work in the game industry so again, I'm sure that the plot has rough spots.
If you're interested in helping, I would love for someone to give me feedback on each of the quests as they play the game. For example:
Quest 99: the runestone
- what parts of the quest did you like
- what parts of the quest seemed to make no sense
- at what point in the quest did you get stuck and have no idea where to go next
- any other impressions you may have about the quality of the quest
- suggestions on how to improve it or remove annoying aspects of it
If you do experience bugs or problems, let me know.
This package includes a star map and the galaxy editor. Since the answer to most problems is often to simply contact more alien races, knowing where they are located is essential.
There are three "plot advancement" quests in the game when a large amount of the dialogue of all alien races change. These missions have a specific goal, but you generally have to interrogate all of the alien races to discover what that goal is. Keep in mind that formerly friendly races may become hostile and formerly hostile races could become neutral or friendly during these shifts.
Thanks to toyotaed for helping me clean up the obvious problems with this release. Without his help this version would probably have been stuck in limbo indefinitely.