What game engine is suitable to make a Starflight game?

Discussion of the release version of the game. Includes discussion of Beta #5.
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Astralogic
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Joined: Tue Feb 02, 2016 4:42 am

What game engine is suitable to make a Starflight game?

Post by Astralogic » Tue Feb 02, 2016 4:44 am

I'm thinking of Unity but I have no knowledge of such things (nor programming either) but I want to make my own SF game, I'm gonna try to do it in Unity if that's a suitable engine.

I'll be using free graphics and sounds because I'm no artist, but basically I just want to know if Unity is suitable or not.

Thanks

Steve
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Re: What game engine is suitable to make a Starflight game?

Post by Steve » Fri Feb 05, 2016 12:41 pm

After experiencing all the headaches from going to start line to the finish line, here's my two cents:

The majority of professional games create their own engines in order to optimize for speed and feature customization. Computer games require so many features and advances are often made in the engine, especially in sequels, so not being locked into an existing package is standard practice in the industry.

For those with less than a professional development studio, I can't recommend anything better than Unity. There are gorgeous space graphics libraries "space graphics tool" etc. that cost a reasonable bid of money, so graphics are usually not a problem.

If you want to learn something the best way is to use rapid prototyping. Figure out how to make the simplest possible game, moving on a black 2-D background or something, and make it. Add a few features and repeat. After certain stages, you'll throw out everything and start over.

Spend no time at all on design ideas. Draw two circles in your mind: a huge circle of impossible ideas which seem reasonable in theory, and a very small circle of practical ideas. Then tell yourself that you have no clue how to tell the difference between the two. Try to make the absolute minimum number of requirements possible, and only implement things you've experimented in and know can be done (from your rapid prototyping)

Astralogic
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Joined: Tue Feb 02, 2016 4:42 am

Re: What game engine is suitable to make a Starflight game?

Post by Astralogic » Sat Feb 06, 2016 11:17 am

Thanks for the advice Steve that's very helpful indeed. I really like the idea of rapid prototyping, it's motivated me even more to do this.

Again, thank you.

Astralogic
Posts: 3
Joined: Tue Feb 02, 2016 4:42 am

Re: What game engine is suitable to make a Starflight game?

Post by Astralogic » Fri Mar 11, 2016 4:17 am

Hi Steve, I was wondering how (eventually) I would go about generating the starmap and planet surfaces in unity. Are there things I can buy for this or is this one aspect that will need a real programmer?

Thanks

Steve
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Posts: 153
Joined: Fri Apr 11, 2008 4:33 pm

Re: What game engine is suitable to make a Starflight game?

Post by Steve » Fri Dec 30, 2016 12:21 pm

In our case we just had good programmers. I would definitely suggest some internet research to see if something better is out there.

Also if you plan to do anything with open source or a community project, I strongly recommend reading this first:

Producing Open Source Software: How to Run a Successful Free Software Project by Karl Fogel
http://producingoss.com/

JosiahMutt
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Joined: Fri Oct 13, 2017 2:26 am

Re: What game engine is suitable to make a Starflight game?

Post by JosiahMutt » Mon Oct 23, 2017 10:29 am

That's a great resource for anyone looking to get into open source projects. Well worth reading.

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