Playing info; so far
Posted: Mon May 09, 2011 12:29 pm
If I may, I'd like to state a few obvious things that may become an issue in the final release; perhaps now is the time to address them
1.) Some of the graphics, especially the continual rocky terrain, is hard on the eyes. The differing terrains on some planets (the green, for instance) is much easier on the eyes; could the harder-edged graphics be smoothed down?
2.) I see that the shields cannot (currently) be raised, nor can (currently) the weapons be armed, if not in 'combat'. This might be be an issue when entering an encounter with a race that has already attacked you.
...Waiting to see if the opponents open fire, before being allowed to take proper measures, merits some discussion.
3.) Some of the interaction dialogue could use a refreshing. When in a contact, my Captain is telling an Elowan captain "Dude, that is one green ship", or referring to a Thrynn as "Lizard Man"....
Uhhhh......'nuff said.
Personally, that indicates some lack of attention to the verbiage that one would find useful regarding the interaction scripting.
4.) IMPO, 10 'training missions' is sufficient to get the players out into the galaxy. Eliminating the elsewhere mentioned '50 black acid squirter quest' was a good move.
5.) There is a need to have the 'manual' available. Players are going to want and need this in the final release. Along with the obvious issues involved, particular attention needs to be focused on how/when the crew members gain experience, since they cannot be educated at the Starport, as in the game's predecessors. The experience issue, along with a few others, could really use an in-depth explanation.
6.) The flux issue continues to generate interest.
7.) Trade depots...Are they a reality in this game? I have not observed one so far.
I'm not complaining here, not one iota.
...Just noticing and posting things that future players might have an issue or two with...A great product is def one that has no complaints from the beginning to the completion.
1.) Some of the graphics, especially the continual rocky terrain, is hard on the eyes. The differing terrains on some planets (the green, for instance) is much easier on the eyes; could the harder-edged graphics be smoothed down?
2.) I see that the shields cannot (currently) be raised, nor can (currently) the weapons be armed, if not in 'combat'. This might be be an issue when entering an encounter with a race that has already attacked you.
...Waiting to see if the opponents open fire, before being allowed to take proper measures, merits some discussion.
3.) Some of the interaction dialogue could use a refreshing. When in a contact, my Captain is telling an Elowan captain "Dude, that is one green ship", or referring to a Thrynn as "Lizard Man"....
Uhhhh......'nuff said.
Personally, that indicates some lack of attention to the verbiage that one would find useful regarding the interaction scripting.
4.) IMPO, 10 'training missions' is sufficient to get the players out into the galaxy. Eliminating the elsewhere mentioned '50 black acid squirter quest' was a good move.
5.) There is a need to have the 'manual' available. Players are going to want and need this in the final release. Along with the obvious issues involved, particular attention needs to be focused on how/when the crew members gain experience, since they cannot be educated at the Starport, as in the game's predecessors. The experience issue, along with a few others, could really use an in-depth explanation.
6.) The flux issue continues to generate interest.
7.) Trade depots...Are they a reality in this game? I have not observed one so far.
I'm not complaining here, not one iota.
...Just noticing and posting things that future players might have an issue or two with...A great product is def one that has no complaints from the beginning to the completion.