Please vote: 2.01 game improvements
Posted: Sun Jun 02, 2019 10:37 am
I'm interested in everyone's opinion about several suggested game improvements. Should each of these things be changed? Even a yes/no vote would be helpful:
Issue list:
1. Enable the [X] to close the game window
2. Pirate encounters are too hard, less ships per encounter
3. Terrain Vehicle Combat Tweaks
4. Put initia back into ship movement
5. Too many linear quests
6. Reduce fuel usage, greatly reduce or eliminate fuel usage when landing
Detailed description:
1. Jonathan originally disabled the "X" button in case someone accidentally clicked on it and lost their current game without saving it. I could always reenable it again.
2. Currently the number of ships depend on your average equipment class.
If average class <= 4, the number of ships they will see is based on their average equipment class. (Class 2 = 2 ships, etc.)
If the average class = 4, 5, then 70% of the time you will see 1-3 ships, 30% of the time you'll see 5-10 ships.
Question: should there only be one ship per pirate encounter and should the player encounter them more frequently?
3. Lots of issues and ideas. See: https://github.com/Anarchian/starflightt-tlc/issues/23
4. This is a trade-off between ease of controls and "simulation realism" - If you have complete inertia, deciding to stop requires spinning the ship and applying thrust in the opposite direction. Currently the ship stops fairly abruptly when you don't hold down thrust. Some hybrid system is probably the best. Should the ship stop abruptly, cruise a bit, or cruise a lot before stopping?
5. Should we reduce the tutorial quests, attempt to shift some of the quests to being more unstructured: optional started with planet messages/alien races instead of starport?
6. no further description needed
Issue list:
1. Enable the [X] to close the game window
2. Pirate encounters are too hard, less ships per encounter
3. Terrain Vehicle Combat Tweaks
4. Put initia back into ship movement
5. Too many linear quests
6. Reduce fuel usage, greatly reduce or eliminate fuel usage when landing
Detailed description:
1. Jonathan originally disabled the "X" button in case someone accidentally clicked on it and lost their current game without saving it. I could always reenable it again.
2. Currently the number of ships depend on your average equipment class.
If average class <= 4, the number of ships they will see is based on their average equipment class. (Class 2 = 2 ships, etc.)
If the average class = 4, 5, then 70% of the time you will see 1-3 ships, 30% of the time you'll see 5-10 ships.
Question: should there only be one ship per pirate encounter and should the player encounter them more frequently?
3. Lots of issues and ideas. See: https://github.com/Anarchian/starflightt-tlc/issues/23
4. This is a trade-off between ease of controls and "simulation realism" - If you have complete inertia, deciding to stop requires spinning the ship and applying thrust in the opposite direction. Currently the ship stops fairly abruptly when you don't hold down thrust. Some hybrid system is probably the best. Should the ship stop abruptly, cruise a bit, or cruise a lot before stopping?
5. Should we reduce the tutorial quests, attempt to shift some of the quests to being more unstructured: optional started with planet messages/alien races instead of starport?
6. no further description needed